Well, okay, I may have missed the exact date, but in my defense, my family was fighting a severe case of the plague (that may be a slight exaggeration, but it sure felt like it).
Just a few days over a year ago (November 21, 2013), our little team started to form. At that point, there was no “Eleven” and there was no project, just a group of people picking around in the assets released by Tiny Speck to try and make sense of what was there, and just as importantly, what wasn’t. While this discussion started up on a private Facebook group (amongst other places), it quickly transitioned over to this amazing product called Slack when Ali (LittlePoundCake) joined the discussion and opened the doors for a few of us to help manage a group of people similarly interested in figuring this whole thing out. From there, we quickly decided we wanted our main goal to be filling in the missing pieces and bringing the amazing world of Ur back to life.
It’s been an incredible experience so far, and while I know we’ve put a ton of work into it, we’ve a long road ahead to fully reach that goal, and then we’ve got the future to consider! I could reminisce for several paragraphs, but I’ll leave that out right now (you can always look back at the blog archives).
I know it’s been pretty quiet on our social media front over the past month or so, but please don’t take that as a sign off stagnation. In fact, it’s just the opposite; we’re working very hard to bring some big things to you all, our loyal followers and displaced residents of Ur. While I’d love to spill the beans now, please bear with us just a bit longer; announcements will be made soon (don’t you love that term?)…
-Kaiyon