Hi all! We’re still hard at work on this, but the current focus of development effort involves a bunch of server-side reliability and data consistency work which isn’t particularly shiny or fun to write about! (Some user-facing stuff does make progress–aside from characters needing to be unstuck less, there are small bits of progress like the Greedy Street Spirit quest now working properly.)
Other eventual work involves recreating the locations (190 or so) that weren’t in the Tiny Speck asset release (oh, Gwendolyn!) and figuring out the future of the client, but until we can keep the game going for the current community of alpha testers (thank you for your patience!) without an extraordinary support load, reliability is where it’s at–this is super-frustrating for all involved since the basic mechanics of the game are all there, but a more open test right now would not be supportable.