How about JSON?
Willing to learn some new stuff too?
Did you love Glitch so much you would be glad to devote some of your free time towards bringing it’s amazing world back to life?
If so, then you’re in luck! While we’ve got a great group of coders plugging away at all the pluggy away…eey things, in order to bring the world of Ur back to it’s previous glory at a faster pace, we could use some more skilled individuals to help along with the process.
Edit: While the enthusiasm of the Glitch loving masses is amazing, I just want to clarify a bit more specifically what we’re looking for with regards to help currently. If the following points apply to you, you might have the skills needed to help contribute.
If you don’t think you fit this, don’t stress though, we’ll keep any opportunities to help out posted here on our blog, so keep watching.
Interested? Send a message to email@example.com and a yoga frog will have it delivered to me in a jiffy.
I’ve noticed some chatter in the Glitch loving community about how they’re concerned about how the multiple efforts that are ongoing to bring back the world of Ur might divide the fan base and they would really wish to see the different teams collaborate on one project.
I can understand the concern, but I don’t see it as a problem so much. While all of these projects are trying to rebuild some level of the world we all loved so much, we all have different goals with different paths to reach those goals that aren’t all compatible with each other. Instead of seeing this as a short term problem of dividing a community, instead look at is as an opportunity for innovation for the future. The ideas and effort that are being poured into each one of these projects is bound to come up with something new and different, which can likely be integrated into other projects if some of them fail. In the end, once you account for all of the ideas and innovation being put forth by all of these groups, perhaps it will help bring about something that can be more successful than the sum of its parts.
All in all, look forward to the future! It’s not every day assets like this are released into the public, and only good can come from it. While I really hope that myself and this amazing team that we have here are able to be a part of this successful product that I’m envisioning, I’m proud to be a part of the journey if nothing else, and I wish nothing but the same to all of the other groups as well.
Also to help ease concerns a little bit, there have been at least a couple points of communication/collaboration between teams.
- Children of Ur – Paul, their leader, is a member on our Slack instance, and we’ve had brief discussions of potential collaboration in the past, but don’t have any current plans.
- Gourdian Knot – Turnip, their leader, is also acting as our systems administrator and has been an invaluable member of the Eleven team.
For links to a few other projects, check out our other projects page, and if we’re missing something, please drop us a line at firstname.lastname@example.org with details.
I’d like to send congrats out to our friends at Tiny Speck for launching their amazing new team collaboration tool Slack on behalf of the Eleven family!
For those who may not be familiar with it, Slack is a great team collaboration tool that can be used to more or less eliminate the reliance on e-mail and instant messaging tools between members of a team and it’s easily configured to interact in very convenient ways with a large (growing) number of third party tools including source control, bug tracking, project management tools and a host of other things (a couple that we use are Git and Trello). It’s where our team was formed to start and it’s been helping drive us forward at this great pace that we’ve been making so far. I can seriously say that I don’t think our effort would have made it this far this easily without it.
If anyone reading this is working in a team environment, I’d seriously consider giving Slack a try, you’ll be thankful you did. (No, we aren’t getting a kick back or any incentive for endorsing them, it’s just a great product.)
Per request, here’s a current shot of Jal.
Here I am with a plank at the ready with nobody to splank… Scheijan is usually sleeping somewhere. I guess I’ll have to track him down. He’s probably over in Groddle somewhere.
While I personally preferred sleeping in Ajaya, I could occasionally be found sleeping in Neva Neva as well. I know most people had a strong preference between the two. What was yours?
While LadyCeres already said welcome, I wanted to expand a bit more on what you’d be able to expect from this blog and what we’re currently up to and who you can expect to hear from.
- Screenshots! Any time we get something amazing working and want to show off, you can bet you’ll see it here first!
- Status updates. We’ll keep you informed of where we are with regards to making progress on the various things we’re working on.
- Technical overviews. If you’re wondering what technology we’re using to store all of the Eleventy bits or what exactly is driving that piggy cubimal to run a lousy 2 planks, we’ll give you a peak into how we’re doing those things.
- QA work. We’re currently organizing our QA efforts to ensure all of the Glitchy bits translate well over to Eleventy ones. It’s actualy a very large and involved effort, which you’ll be able to learn more about as they make progress.
- Help wanted! Every time we need someone with a specific skill to volunteer a bit of time to our effort or we need some extra people to test this or that, we’ll let everyone know here, so stalk the RSS feeds if you want to help out (you know you do).
- Other Glitchy projects. If you’re wondering what else there is out there being built on the legacy of Glitch, we’ll be glad to point you in the right direction. Over on the Other Projects page, we’ve already linked to a few of them. If you’re aware of any more that we’ve missed, let us know and we’ll be glad to add it.
- And tons more!
Now for the blogging team!
- KaiyonAlatar: That’s me! I’m working hard to keep this whole project organized and guide the directions we’re taking and jumping in on the coding where I’m able.
- LadyCeres: QA lead on the team. She put together this first iteration of our website and has lead the effort to put everything back where it belongs in our beloved world of Ur while the techies get those things working properly.
- Aroha: One of the resident techies you’ll hear from. He’s shoulder deep in the code building up the missing pieces.
- Sirentist: Holder of tons of Glitchy knowledge. She’s bringing her vast stores of data to help rebuild Ur.
- Scheijan: Another of our amazing techies. While he’s also got his hands in the code, he’s been building tools to help make the Glitch to Eleven transition easier.
To see the rest of the team, along with their ‘role’, head on over to the Team page. It’s still a work in progress, so not everyone is currently represented, but we’ll try to keep up to date as much as possible.
And last, but definitely not least, I just want to give a quick shout out to Tiny Speck. Without the amazing game that they built and decided to give the majority of its building blocks out for free, their brilliant new team collaboration tool Slack and some helpful guidance, we wouldn’t have made nearly as much progress as we have so far. Thank you!